Terminal Overload is a home-made experimental free and open source multiplayer FPS game.

This project needs your help to keep going.
Please consider becoming an active contributor or helping its main developer (and currently only programmer) to return to working full-time on TOL through gratipay or patreon.
  • Version 0.7.0 released

    Version 0.7.0 has been released.

    • HUD changes and new specialized “sniping feed” for CATs (default key: f)
    • Try to make game more accessible:
      • Terminology changes:
        • Damage Buffer -> Shield
        • Damage Damper -> Damage Protection
        • Impulse Damper -> Knockback Protection
      • Disable friendly fire.
      • Don’t restore shooter’s health when damaging enemies.
      • Damage and knockback protection always at maximum level
      • Reduce Standard CAT health to 50.
      • CAT’s armor now reflects its shield level.
      • Improved hit notifications
    • Add mutators:
      • Advanced Shooting: Firing weapons reduces damage protection. Hitting enemies restores damage protection.
      • Advanced Movement: Using etherboard or x-jump reduces knockback protection.
      • V-AMP: Damaging enemies restores health.
      • Advanced: Combination of Advanced Shooting, Advanced Movement and V-AMP
    • CATs now lose any flags they’re carrying if they get hit by a repel disc.
    • New 1st person models for RFL1, SMG3, SMG4 and SG3
    • Weapon changes:
      • RFL1: Reduce recoil.
      • SMG3: Reduce damage.
      • SMG4: By-pass shields.
    • Various tweaks and improvements
    • Bugfixes
  • Version 0.6.0 released

    Version 0.6.0 has been released.

    • New weapons: SMG3, SMG4 and RFL1
    • Add primitive “Capture The Flag” game mode and a simple map for use with it.
    • Add new form for CTF mode: Territory Generator delivery vehicle.
    • In Team Elimination mode, CATs carry all available weapons.
    • Add primitive support for automatic download of missing content.
    • Change CAT classes weapon loadouts:
      • Class 1: SMG3 and RFL1
      • Class 2: MGL2 and SG3
      • Class 3: SR2 and SMG4
      • Class 4: MG2 and SG2
    • Tweak B.O.U.N.C.E. impulse direction.
    • Changes to ETH1 and TE1 maps.
    • Update to Torque3D 3.6.2.
    • Improve loading screen.
    • Various tweaks and improvements
    • Bugfixes
  • Version 0.5.0 released

    Version 0.5.0 has been released.

    • Add primitive “Team Elimination” game mode + a simple map for use with it.
    • Primitive in-game player list.
    • Slightly improved server browser.
    • Contact with water destroys CATs.
    • Try new sound for x-jump.
    • Use “/tmp/” prefix instead of “[P]” for unauthenticated players.
    • Try to fix issue #30 (Settings don’t get saved under linux)
    • Display “DISC TARGET AQUIRED” below disc targets.
    • Change default player name to “user”.
    • Lower minimum mouse sensitivity.
    • Various tweaks and improvements
    • Bugfixes
  • Version 0.4.0 released

    Version 0.4.0 has been released.

    • Update to Torque3D 3.6.1
    • Primitive demo recording playback
    • Tweak B.O.U.N.C.E.: Revert momentum and apply strong impulse.
    • Various tweaks and improvements
    • Bugfixes
  • Terminal Overload on IndieDB

    Terminal Overload has joined all the other cool kids over at IndieDB.

  • Version 0.3.1 released

    Version 0.3.1 has been released.

    • Use own master server(s). Only fall back on GG master server if they all fail.
  • Version 0.3.0 released

    Version 0.3.0 has been released.

    • New map: ETH5
    • Prettier GUI
    • Replace re-jumping with instant & charged x-jump.
    • Tweak CAT movement speeds.
    • Simplify disc controls.
    • ETH mode: Each class only has one type of offensive disc.
    • SMG changes: Increase firing rate, decrease damage, shorter range.
    • MGL changes: Remove recoil, decrease firing rate, fire only one projectile.
    • MG changes: Projectiles are affected by gravity.
    • Remove etherboard from class #4 (Minigunner) loadout.
    • Remove SG2 from class #2 loadout.
    • Improve responsiveness of mouse look while in CAT form.
    • New projectile visuals (except discs & grenade).
    • Various minor tweaks and improvements
    • Bugfixes